Steam Nuevos Lanzamientos

Todos los nuevos lanzamientos

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New On Steam New game, demo, and trailer releases on Steam

  • Now Available on Steam – Angels Fall First, 10% off!
    en 11 de julio de 2026 a las 21:59

    Angels Fall First is Now Available on Steam and is 10% off!*From commanding the battle standing on the bridge of your flagship all the way down to tactical infantry firefights – AFF brings together all the combat you ever loved in a rich science fiction setting. Boarding, pilotable capital ships, deep weapon customization and full Bot support included!*Offer ends July 18 at 10AM Pacific Time

  • Now Available on Steam – SCUM
    en 17 de junio de 2025 a las 14:55

    SCUM is Now Available on Steam!Traverse punishing environments, looting, crafting and evading the constant threats to your life. The unprecedented levels of character customization and progression are your ultimate tools for survival.

  • Now Available on Steam – Foundation, 25% off!
    en 31 de enero de 2025 a las 15:03

    Foundation is Now Available on Steam and is 25% off!*Foundation is a grid-less, laidback medieval city-building game with a focus on organic development, monument construction and resource management.*Offer ends February 7 at 10AM Pacific Time

  • Now Available on Steam – The Universim
    en 22 de enero de 2024 a las 18:01

    The Universim is Now Available on Steam!Jump straight into managing your own planets as you guide a civilization through the ages. Build the ultimate empire in The Universim, a new breed of God Game in development by Crytivo.

  • Now Available on Steam – Cowbots and Aliens
    en 24 de diciembre de 2023 a las 23:03

    Cowbots and Aliens is Now Available on Steam!Cowbots and Aliens is a furious PvP Multiplayer VR brawl set in the Saloon-iverse! Free movement, laser precise gunplay, multiple competitive modes and a custom networked physics system that lets you use EVERYTHING as a weapon makes for an immensely satisfying VR ruckus!

  • Now Available on Steam – Kodon
    en 10 de diciembre de 2023 a las 20:20

    Kodon is Now Available on Steam!Kodon is a 3D sculpting software for VR and Desktop with an intuitive interface that allows even inexperienced users to create 3D models in a 3D space.

  • Now Available on Steam – RAILGRADE, 25% off!
    en 13 de octubre de 2023 a las 07:00

    RAILGRADE is Now Available on Steam and is 25% off!*RAILGRADE is a train 🚂 resource management game! Construct dense vertical railroads, build cities, construct vast factory 🏭 chains with train automation! Restore an off world colony’s economy all in the story driven campaign!*Offer ends October 20 at 10AM Pacific Time

  • Now Available on Steam – Kynseed, 10% off!
    en 6 de diciembre de 2022 a las 15:00

    Kynseed is Now Available on Steam and is 10% off!*A beautiful Life Sim Sandbox RPG. Raise a family, farm the land, run a business, cook, craft and build an everlasting legacy in a vast world filled with adventure, creativity and meaningful choices.*Offer ends December 13 at 10AM Pacific Time

  • Now Available on Steam – Quake Champions
    en 18 de agosto de 2022 a las 16:09

    Quake Champions is Now Available on Steam!Step into the Arena. Compete against players from around the world in this fast-paced shooter that combines the dark mythos of the original Quake with the skill-based competition of Quake III Arena. Become a Champion.

  • Now Available on Steam – Good Company, 20% off!
    en 21 de junio de 2022 a las 13:02

    Good Company is Now Available on Steam and is 20% off!*Good Company is an in-depth management sim about building a trail-blazing tech corporation. Assemble complex production lines, manage employee logistics, and sell high-quality products on the market to become the best company in the whole county!*Offer ends June 28 at 10AM Pacific Time

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  • Team Fortress 2 Update Released
    por Valve en 30 de octubre de 2026 a las 23:18

    An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:Updated cp_wildcat_event to fix missing model for Spies disguised as pumpkinsUpdated/Added some tournament medals

  • Team Fortress 2 Update Released
    por Valve en 29 de octubre de 2026 a las 20:29

    An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:Fixed smoke effect regression for Le SapeurUpdated the Chief Executor, Vested Investor’s Vest, and Standing Offer to fix clipping issuesUpdated cp_wildcat_eventAdded +1 minute to the round timerFixed a bug that allowed pumpkin-disguised players to cap at 15x speedFixed pumpkin-disguised players not displaying as Ubercharged if they have a Voodoo-Cursed Soul cosmetic equippedFixed buildings being able to be built inside the shutter door in the connector between A and BFixed some jack-o-lanterns around the map not rendering during the waiting for players periodFixed equipped Powerup Canteens rendering while pumpkin-disguisedUpdated Updated zi_atoll, zi_blazehattan, zi_devastation_final1, zi_murky, zi_sanitarium, and zi_woodsLowered edicts across the boardZombie Sniper’s Spit now deals critical hits to airborne targets Fixed Zombie Engineer building status being visible upon initial infectionFixed Reveal outline persisting on players into the next roundUpdated zi_atoll (additional changes)Fixed a visual bug where water would disappear in certain parts of the mapAdded more cover in front of the shackEnabled every BLU spawn point no matter where RED players are located

  • Team Fortress 2 Update Released
    por Valve en 16 de octubre de 2026 a las 19:38

    An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:Fixed some maps not tracking play time correctlyFixed alpha channel for the updated Cozy Camper backpack imageUpdated cp_holyhellFixed BLU side skybox not rendering for users with HDR enabledImproved RED side art passImproved middle point art passSpells get enabled and respawn permanently on the side of the team that loses middle. This can go both ways.Lowered round timer to 5 minutesAfter 5 minutes of any team capturing middle, instead of a stalemate, every spell gets turned into a rare variant and respawn extremely quickly. After a point gets captured in the stalemate state, the spells return back to normal.Lowered respawn wave timesGargoyles now only spawn near middleBetter optimizationUpdated Updated zi_atoll, zi_blazehattan, zi_devastation_final1, zi_murky, zi_sanitarium, and zi_woodsFixed player models being invisible in dx8Fixed tiling HUD icon for Heal abilityFixed bad number display in the “Auto-spawn” text in the spawn pickerUpdated Zombie Engineer’s BeaconInstead of instantly breaking, beacons inside of tight spaces will now place themselves in the closest valid locationFixed thrown toolboxes appearing offcenterThrown toolboxes now break upon touching all clip brushes if they can’t find a nearby valid locationZombie Sniper Spit cooldown changed from 9 seconds to 6 secondsUpdated Zombie PyroIncreased Zombie Pyro’s melee damage from 45 to 65Sticky Spew now applies a 20% movement slow Standing on puddles of sticky spew applies an additional 20% movement slowSticky spew puddles are now largerSpewed Demoman shield movement slow changed from -60% to -70%Humans covered in sticky spew are now tinted purple instead of blackZombie Pyro’s death explosion now deals 50 damage, applies afterburn, and turns themself and victims to ashFixed Zombie Heavy exploding into rock gibs when not holding a rockFixed the Homewrecker not being able to destroy EMP grenadesUpdated Zombie Demoman charge kill iconChanged Zombie melee impact sounds into fists instead of the sloppy wet Unarmed CombatFixed Zombie Spy dealing more damage than intendedFixed queue events with some zombie abilitiesFixed Zombies sometimes moving slowly after casting an ability

  • Team Fortress 2 Update Released
    por Valve en 12 de octubre de 2026 a las 18:34

    An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:Added ‘No Grenades’ style for the General’s GreatcoatFixed regression in the Sandwich Diner war paintFixed an exploit where the Dragon’s Fury could crash the serverUpdated the in-game item importer to support the Medic’s backpack bodygroupUpdated the style names for The Damage DealerUpdated the Flor de Muerto Unusual effect to fix to fix clutter issuesUpdated the Electric Impulse Unusual effect to fix visibility issuesUpdated the Hat of Undeniable Wealth and Respect to fix missing BLU skin and low-res materialsUpdated koth_sawmill_eventAdded new portals that spawn for the team that loses the point in their own respawn room in an attempt to help them (suggestion by Dewill)Fixed RED teleport spawn being unusable by clientsFixed random particles not working on capFixed eyes under point not moving aroundFixed clipping on roof near RED spawnFixed damage numbers for kill zone in underworldChanged some overlaysMinor Luxel optimizationUpdated koth_trainsawlaserImproved overall map performanceSlightly lowered respawn timesAdded missing nobuilds to rooftops (thanks Mr. Happy Face!)Added nobuilds under stairs on each side of the mapUpdated some particle effectsMarked some less important particles as weather effects, which allows them to be turned off for improved performanceFixed being able to shoot through balcony railings (thanks Casapillar!)Fixed stuck-in-floor bug on train that falls just outside of spawnFixed floating light outside of map (thanks orizyre!)Fixed vphysics spam in consoleUpdated Updated zi_atoll, zi_blazehattan, zi_devastation_final1, zi_murky, zi_sanitarium, and zi_woodsFixed Zombie ability icons sometimes turning into a white line between level changes Fixed “Heal” ability icon creating a gray line on the screenUpdated zi_murky (additional changes)Removed nobuilds from rooftops Fixed missing human spawn triggersUpdated zi_blazehattan, zi_devastation_final1, zi_sanitarium, and zi_woods (additional changes)More clipping and trigger fixes

  • Team Fortress 2 Update Released
    por Valve en 5 de octubre de 2026 a las 22:58

    An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:Added sv_wallbug convar to allow previous movement behavior on community servers (related to the missed note at the bottom)Fixed view jitter that occurs and persists when playing for extended periods of timeFixed snd_mix_async from crashing the gameFixed sv_parallel_sendsnapshotFixed Marshlands contract not activatingFixed the Skeleton Crew not hiding the Sniper bulletsFixed the Bone Chiller not hiding the correct bodygroupFixed additional bodygroup settings for styles not being applied to disguised SpiesUpdated the Bounty Hunter’s Brim to fix a problem with the materialsUpdated the Clowning CowlFixed minor clipping issue on Pyro’s right shoulder strap for the Untucked style in some standing posesFixed texture warping on the Tucked styleFixed the “Get a train, saw, or laser kill” objective on TrainSawLaser not counting killsUpdated Marshlands to use mp_winlimit 2 like last yearUpdated the numbers required to complete the Scaredy-Cat bonus objectivesUpdated quest objectives for Outburst (VSH)Updated zi_blazehattan, zi_devastation_final1, zi_murky, zi_sanitarium, and zi_woods to fix out-of-bounds exploits using Zombie Engineer’s BeaconCustom MapsIncreased various limits for new custom mapsAdded -notjuncsdetail option to VBSPMissed from the Halloween update:Fixed a bug where players could have a chance to get stuck in certain oblique angles of walls and props

  • Team Fortress 2 Update Released
    por Valve en 2 de octubre de 2026 a las 22:20

    An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:Adding missing zi_ stringsFixed some missing VO lines for the Taunt: One-Eyed Punt!Fixed Scout Crazy Legs using the incorrect lightwarp (community fix from Chickenman456)Updated the Skeleton Crew to add a second style that was originally missedUpdated the Autumn Breeze Unusual effect to fix visibility problemsUpdated cp_wildcat_eventFixed an exploit where Heavy and Sniper could move full-speed while aimingFixed Jack-o’-Potion appear/break sounds playing globallyFixed being able to capture points if using the Pain Train as a pumpkin (Community Fix by Skull)Replaced the “Collect a Halloween Pumpkin” contract objective with “Kill with a pumpkin bomb”Updated ctf_medi_evilIncreased timer to 10 minutes (previously 8 minutes)Removed overtimeReplaced “Kill with a pumpkin bomb” contract objective with “Get 5 kills in a single life”

  • Team Fortress 2 Update Released
    por Valve en 1 de octubre de 2026 a las 19:04

    An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:Scream Fortress XVIII has arrived!Featuring 5 new community maps: HolyHell, Scarypass, Trainsawlaser, Medi-Evil, and Scaredy-CatAdded the Haunted Hoard CaseContains 23 new community-created cosmetic items that make up the Haunted Hoard CollectionHas a chance to give a taunt Unusualifier as a bonus itemAdded 5 new community-contributed taunts to the Mann Co. StoreTaunt: Hippocratic HypocriteTaunt: Showrunner’s SpiritTaunt: Barrel RollTaunt: One-Eyed Punt!Taunt: Sear You LaterAdded 21 new community-created Unusual effects11 new effects for Unusual hats10 new effects for Unusual tauntsAll players who launch the game will receive a Soul Gargoyle if they don’t already have oneGrants access to Merasmissions and Halloween item transmutationsTracks Merasmissions completed and souls collectedAll Halloween Contracts have been reset, allowing them to be completed againAdded new Contracts for this year’s featured community mapsCompleting a Halloween Contract will give players a classic Halloween item and the chance for a Haunted Hoard CaseContinue last year’s event by collecting the souls of dead players for your Soul Gargoyle by killing enemies, doing map objectives, or collecting the Soul Gargoyles that spawn in the mapsAll cosmetic and taunt Cases will grant Halloween 2026 Unusual effects instead of their normal Unusual effects during the event. This does not include Crates.Join Halloween matches by using the Special Events category in CasualScream Fortress XVIII runs through November 7th, 2026GeneralFixed ÜberCharge response rules not playing for Halloween items (community fix from robbilookatme)Fixed missing lighting parameters for the Scottish Resistance materials (community fix from Lindon)Fixed client crash related to missing HUDAutoAim element (community fix from flower)Fixed TFBot crash related to moving control points (community fix from BetaM)Fixed joining a new lobby while being revived locking up the camera (community fix from Vlad)Fixed misplaced muzzle attachment for The AWPer Hand (community fix from dilbertron2)Fixed the Pomson’s kill icon bleeding into the Wrap Assassin’s (community fix from Grampa Swood)Fixed Spy disguising as a player without primary weapon (community fix from leemustache)Fixed invalid Soul Gargoyle locations on Helltower (community fix from Kimmy)Fixed bad computer_wall02b material (community fix from DiskIntegrity)Added convars to control ready countdown (community fix from nemmy)Fixed a bug where HUD item meters weren’t always being cleared/loaded properlyFixed cosmetics attached to ragdolls not cloaking with the ragdolls when killed with a weapon like Your Eternal RewardFixed crit boost material effect not working on several weaponsAdded OnDropTeam1 and OnDropTeam2 outputs for item_teamflagFixed Summer 2024 Cosmetic Key and Summer 2024 Cosmetic Key backpack imagesUpdated style strings for the Chief Executor, Vested Investor’s Vest, and Standing OfferUpdated The Hundekopf to fix a problem with the paint maskUpdated the Chief ExecutorAdded style names Fixed style preview window orientation Added missing hat bodygroup to the third style Added style names for the Standing Offer and Vested Investors VestUpdated the Handsome RangerUpdated UVs to prevent mipmapping with the paint regionIncreased the size of the cigarette in the “Off Duty” styleUpdated the Long ShotUpdated the textures to reduce the strength of the normal map & ambient occlusionUpdated the backpack icon to reflect these changeUpdated the Night RidersUpdated the textures to reduce the strength of the normal map & ambient occlusionUpdated the backpack icon to reflect these changeUpdated The Lo-Fi Longwave logo to add a second style with the updated logoUpdated/Added some tournament medalsUpdated the Standing OfferFixed clipping issuesFixed a wrongly assigned UVFixed paint texture issuesUpdated the Vested Investor’s Vest to fix some clippling issuesUpdated Le Morne Uniforme to fix some LOD issuesUpdated backpack images for Le Sapeur and Le Morne UniformeUpdated Beaten and BruisedOptimized model exports, reducing file sizeFixed location and rotation of the Style and Paint previewImproved head bandage geometryReduced clipping with other cosmeticsReduced normal map compression artifacts on Pyro and Engineer’s cracked lensesUpdated textures, improving blue team texture variationFixed Nightmare style selfillum not displaying as intendedUpdated backpack imageUpdated Hard HearingOptimized model exports, reducing file sizeFixed location and rotation of the Style and Paint previewReduced clipping with other cosmeticsFixed a gap above the brim on some classesUpdated textures to better match class colorsAdjusted phong values slightlySniper now takes off his hat when melee taunting on the “Hearing Issue” styleUpdated koth_sawmill_event to fix missing materials in the underworldUpdated ctf_2fort to fix inconsistent DX level setting for the grain_elevator01 prop (community fix from sonomahyenaz)Updated cp_dustbowl to fix func_occluder problem in stage 3 (community fix from sonomahyenaz)Updated cp_well to fix Engineers building in RED’s forward spawn room (community fix from sonomahyenaz)Updated pl_redwoodFixed visual stuttering on players using a ziplineFixed bug that would break client collision with certain entities Fixed zipline sounds being interrupted when the user fires their weaponFixed some cases where ziplines would not take players in the desired directionFixed the The Mantreads and The Thermal Thruster not dealing damage when landing on players after dismounting a ziplineDismounting a zipline while wielding The Winger now boosts jump height by 25%Reduced speed gained from dismounting a zipline shortly after shield chargingAdjusted zipline dismount input to help prevent accidental early dismountsUpdated pd_mannsylvaniaReduced duration of the Vampire Buff from 20 > 15 secondsAdded a 5 second speed boost for players exiting Dracula’s CastleAdded additional player voice lines that can play upon exiting Dracula’s CastleRemoved some particle effects from the capture zone in Dracula’s Castle for visual clarityMap now precaches audio on map load, this fixes a major stutter issue when entering Dracula’s Castle for the first time (Thanks Aar!)Fixed players not being forced into melee in the ending sequenceFixed some issues with sound scripts calling sounds that don’t existUpdated the texture on the resupply cabinets to help them stand out from the environment moreReduced the amount of edicts taken up by converting some dynamic objects into static onesIncreased number of active pumpkin bombs on the mapLighting adjustmentsMinor visual tweaksOptimizationsUpdated koth_demolitionReplaced the health and ammo pack platforms with new ones made by GoobertUpdated the control point to have a neutral version matching RED and BLU (thanks Goobert)Replaced the textures under the water to save file sizeReplaced the team logos and oil rig overlays with new onesExtended the space between the playable area and the invisible wall on the seaRemoved a bit of brushwork on the crane to avoid players bonking against it when using the jump padMoved the jump pad back a bit and gave it more strengthRemoved the last bits of func_nobuild on the crane platformAdded two broken catwalks on the side of the crane platformAdded a new broken catwalk behind both spawns alongside cover and a trimp spotAdded a new shortcut on the radio towers connecting to the previously mentioned catwalk to give players another way out of spawn (Thanks ItJazzy for the suggestion)Added a set of catwalks hanging from the point platform under the point to add a new flank route for players (Thanks ItJazzy for the suggestion) Added a small health pack in the furnace rooms of each teamAdded decorative lights under the pointUpgraded the health pack on the furnace room from medium to fullUpgraded the health pack on the office building from small to mediumRemoved some ropes under the pointFixed some pipes fading too soonFixed some weird collision near the spawns that messed with blast jumpsAdministrator now reacts when a player dies to the Evil Deer. Try at your own risk.Updated zi_atoll, zi_blazehattan, zi_devastation_final1, zi_murky, zi_sanitarium, and zi_woodsGeneral ChangesPlayers can no longer be selected as a starting Zombie two rounds in a rowDying during setup now respawns you instantlyPlayers who are dead or spectating when the round begins now considered infectedThe B.A.S.E Jumper can now be deployed at any point in the roundJumper weapons no longer have decreased max ammoZombie ChangesNew Feature: Zombie Spawn PickerOn respawn, Zombies will be able to manually choose which spawn point to spawn atPressing your left and right mouse inputs will cycle through all spawn pointsPressing your jump input will spawn you at your current spawn pointIf no inputs are pressed, you will automatically respawn after a short timeZombies are no longer ÜberCharged when respawningZombies can change class while picking a spawn pointZombies now drop a small ammo packZombies now receive Mini-Crits when the Zombie team is below the starting infection quotaUpdated Zombie viewmodel animations and removed view punch when attackingUpdated Zombie playermodels and third person animations (thanks Coolchao Zhao!)Updated Zombie ability icons with polished art (thanks TheLazerSofa!)Respawning Zombies no longer play lightning visuals and thunder soundsZombies no longer leave a trail of green footsteps, no longer emit green fog, and can now ragdollUpdated Zombie EngineerZombie Engineer has a new “Beacon” abilityThrow a toolbox to erect a beacon that Zombies can respawn atBeacons are the default spawn point for Zombies in the new Spawn Picker featureBeacons can be destroyed by SurvivorsEach Zombie Engineer can only have one beacon active at a timeUpdated Zombie SpyZombie Spy has been given Zombie Engineer’s old “EMP Grenade”Like before, the EMP grenade will temporarily disable buildings around it after detonationEMP Grenade blast highlights Survivors and buildings like the previous “Reveal” abilityNo longer instantly detonates when directly hitting a buildingNow takes half as long to detonateReveal and EMP duration changed from 6.5s to 5.5sReveal range changed from 1000HU to 900HUEMP range changed from 500HU to 450HUMax Health lowered to 125Melee damage changed from 100% to 69%Updated Zombie PyroZombie Pyro has a new “Sticky Spew” abilitySpew balls of tar at Survivors, coating them in disorienting liquid that hinders their movement-based weaponsNo longer drops a medium health kit on deathFire resistance changed from 100% to 70%No longer ignites players on hit or deals bonus damage to burning SurvivorsUpdated Zombie HeavyZombie Heavy has a new “Rock Hurl” abilityGrab a chunk of concrete from the ground, lift it, and heave it at SurvivorsSurvivors in the radius of the concrete get knocked back and take damageSurvivors directly hit by the concrete get stunned and take additional damageBuildings hit by concrete are temporarily disabledAdded loud footstepsKnockback resistance changed from 100% to 85%Damage vs buildings changed from 120 to 90No longer drops a medium health kit on deathUpdated Zombie SniperSpit can now settle on slopes, staircases, and rooftopsUpdated Zombie DemomanExplosive Charge’s channel period has full aim controlUpdated Zombie SoldierPouncing Zombie Soldiers now play a whistling falling soundBug FixesFixed Zombies sometimes being immune to headshotsFixed a bug where Zombie Sniper’s Spit would not create a puddle on impact with a buildingFixed Zombie Heavy’s attack damaging through Bonk! Atomic Punch and ÜberChargeFixed Zombie Medic leaving dispensers behind when changing class, spectating or disconnectingFixed Survivors sometimes starting with no ammo or metalFixed “game_text” entities leaking when a player disconnects or changes class mid-respawnFixed the starting Zombie quota being able to select a spectator or a dead survivorUpdated zi_atoll (additional changes)Removed a zombie spawn beneath the cliff shackReturned full ammo pack in the turbine roomRemoved Uber effect from spawning zombiesUpdated zi_blazehattan (additional changes)Reworked lighting and updated the visuals across the mapReworked zombie spawns to create safer zones for SurvivorsReworked the grinder building and the evacuation centerRemoved fence in cargo crate pile to allow for more rotationsAdded more pickups across the mapCleaned up collisionsFixed Survivor respawn wave time being too longReduced round timer from 210s to 180sRemoved little nobuild zones from on top of various crates and barrelsOptimization passUpdated zi_devastation_final1 (additional changes)Added Zombie access to the surface above the parking garage, allowing them to drop down onto higher floorsSimplified and clarified Zombie spawnsAdded Survivor access to third floor vents corridorRemoved nobuild triggers from third floor carsBrightened dark cornersLowered the water in the parking lot bottom floorUpdated zi_murky (additional changes)The previously condemned Mudpuppy clearance tunnels are now openedMudpuppy spawn points have been removed and moved to the docksReduced some pickup spawnsDecreased fog and lightened ambient lighting for improved visibilityLowered volume of soundscape effectsCleaned, fixed, added, and decluttered collisions around the mapMerged props to improve performanceUpdated water visuals and removed expensive reflection effectsAdjusted pumpkin bomb spawnsUpdated zi_sanitarium (additional changes)Removed outside ladder access to the roof. You’ll have to take the stairs.Removed Uber effect from spawning zombiesRemoved access to sloped roof adjacent to the sanitarium rooftopRemoved a wooden barrier near the upstairs bathroomRemoved some wooden plank walkways connecting several balconiesFixed being able to attack through window framesFixed bad clipping and stuck spots around wooden scaffoldingShortened Far Z clip plane for optimizationAdded “Ding” noise when the elevator arrives at its locationUpdated zi_woods (additional changes)Updated Zombie spawn zonesReworked the boathouse roofTerraformed cliffs around the lakeAdded access to raised terrain platformsAdded health and ammo platform in the wooded pathway to the docksAdded clipping to tall rock spiresBrightened some dark spots of the forestMade the airboat easier to jump over and intoIncreased round timer from 120s to 160sOptimization pass

  • Team Fortress 2 Update Released
    por Valve en 16 de julio de 2026 a las 20:22

    An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:Updated Taxi Cabbed war paintFixed mip settings on the stickersFixed using the incorrect wear textureUpdated/Added some tournament medalsUpdated koth_dryfieldFixed the teleporter prison exploitFixed the broken geometry of the RED hut near the pointAttempt to fix a flying RED roof spotted from afarFixed the watercooler facing the wallImproved access to the balcony section to make jumping easierAdded many missing player clip

  • Team Fortress 2 Update Released
    por Valve en 14 de julio de 2026 a las 20:25

    An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:Fixed missing sound for Taunt: Circuit BreakerRenamed “Northern Nights” Summer 2026 Unusual effect to “Polar Prism”Updated the Floral Growth Unusual effect to fix orientation/position problemsUpdated the Bald SpotterAdjusted vertex normals and diffuse on headAdjusted normals and specular on head mirrorReduced mesh size slightly toward the front and back of the headFixed some facial flexesReduced texture size of lensUpdated the Surgical ShroudFixed vertex normal issue on coatAdjusted Phongfresnelranges on mirror to improve envmap effectReduced texture size of mirrorUpdated/Added some tournament medalsUpdated koth_dusker to globally improve lighting in outdoor areas for better team recognitionUpdated cp_premudaFixed conflicting files leading to crashesFixed several spawn room errorsAdjusted respawn-times to make capping easierAdjusted sound timings and volumeBrightened up dark spaces and tunnelsSmaller changes all around the map to improve game flowMiscellaneous visual and clipping bugs fixed

  • Now Available on Steam – Angels Fall First, 10% off!
    por Valve en 11 de julio de 2026 a las 21:59

    Angels Fall First is Now Available on Steam and is 10% off!*From commanding the battle standing on the bridge of your flagship all the way down to tactical infantry firefights – AFF brings together all the combat you ever loved in a rich science fiction setting. Boarding, pilotable capital ships, deep weapon customization and full Bot support included!*Offer ends July 18 at 10AM Pacific Time