Queréis saber la verdad en cuanto a videojuegos? ¿Queréis dejar de malgastar el dinero comprando juegos de mierda? Para todo eso y más estoy YO aquí!
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Nexxuz World
One More Time
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Menos Trece
Subo gameplays y se me va la olla, todo junto.
Subo gameplays y se me va la olla, todo junto. Twitter: @menos_trece ZL54R1
[embedyt] https://www.youtube.com/embed?listType=playlist&list=UUjuRnAVSiarRGOI8DA2oJtQ&layout=gallery[/embedyt]Buck Fernandez
Un señor mayor que juega y opina sobre vídeojuegos. Me encanta el pollo y tengo un pelazo.
[embedyt] https://www.youtube.com/embed?listType=playlist&list=UUWktmlIWDDxOYSmV7gRV9gw&layout=gallery[/embedyt]Wikis-Gamepedia
Uplay
Steam Nuevos Lanzamientos
Todos los nuevos lanzamientos
https://store.steampowered.com/feeds/newreleases.xml
New On Steam New game, demo, and trailer releases on Steam
- Now Available on Steam – Angels Fall First, 10% off!en 11 de julio de 2026 a las 21:59
Angels Fall First is Now Available on Steam and is 10% off!*From commanding the battle standing on the bridge of your flagship all the way down to tactical infantry firefights – AFF brings together all the combat you ever loved in a rich science fiction setting. Boarding, pilotable capital ships, deep weapon customization and full Bot support included!*Offer ends July 18 at 10AM Pacific Time
- Now Available on Steam – SCUMen 17 de junio de 2025 a las 14:55
SCUM is Now Available on Steam!Traverse punishing environments, looting, crafting and evading the constant threats to your life. The unprecedented levels of character customization and progression are your ultimate tools for survival.
- Now Available on Steam – Foundation, 25% off!en 31 de enero de 2025 a las 15:03
Foundation is Now Available on Steam and is 25% off!*Foundation is a grid-less, laidback medieval city-building game with a focus on organic development, monument construction and resource management.*Offer ends February 7 at 10AM Pacific Time
- Now Available on Steam – The Universimen 22 de enero de 2024 a las 18:01
The Universim is Now Available on Steam!Jump straight into managing your own planets as you guide a civilization through the ages. Build the ultimate empire in The Universim, a new breed of God Game in development by Crytivo.
- Now Available on Steam – Cowbots and Aliensen 24 de diciembre de 2023 a las 23:03
Cowbots and Aliens is Now Available on Steam!Cowbots and Aliens is a furious PvP Multiplayer VR brawl set in the Saloon-iverse! Free movement, laser precise gunplay, multiple competitive modes and a custom networked physics system that lets you use EVERYTHING as a weapon makes for an immensely satisfying VR ruckus!
- Now Available on Steam – Kodonen 10 de diciembre de 2023 a las 20:20
Kodon is Now Available on Steam!Kodon is a 3D sculpting software for VR and Desktop with an intuitive interface that allows even inexperienced users to create 3D models in a 3D space.
- Now Available on Steam – RAILGRADE, 25% off!en 13 de octubre de 2023 a las 07:00
RAILGRADE is Now Available on Steam and is 25% off!*RAILGRADE is a train 🚂 resource management game! Construct dense vertical railroads, build cities, construct vast factory 🏭 chains with train automation! Restore an off world colony’s economy all in the story driven campaign!*Offer ends October 20 at 10AM Pacific Time
- Now Available on Steam – Kynseed, 10% off!en 6 de diciembre de 2022 a las 15:00
Kynseed is Now Available on Steam and is 10% off!*A beautiful Life Sim Sandbox RPG. Raise a family, farm the land, run a business, cook, craft and build an everlasting legacy in a vast world filled with adventure, creativity and meaningful choices.*Offer ends December 13 at 10AM Pacific Time
- Now Available on Steam – Quake Championsen 18 de agosto de 2022 a las 16:09
Quake Champions is Now Available on Steam!Step into the Arena. Compete against players from around the world in this fast-paced shooter that combines the dark mythos of the original Quake with the skill-based competition of Quake III Arena. Become a Champion.
- Now Available on Steam – Good Company, 20% off!en 21 de junio de 2022 a las 13:02
Good Company is Now Available on Steam and is 20% off!*Good Company is an in-depth management sim about building a trail-blazing tech corporation. Assemble complex production lines, manage employee logistics, and sell high-quality products on the market to become the best company in the whole county!*Offer ends June 28 at 10AM Pacific Time
Steam Noticias
todas las nocias nuevas en steam
https://store.steampowered.com/feeds/news.xml
Steam RSS News Feed All Steam news, all the time!
- Team Fortress 2 Update Releasedpor Valve en 16 de julio de 2026 a las 20:22
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:Updated Taxi Cabbed war paintFixed mip settings on the stickersFixed using the incorrect wear textureUpdated/Added some tournament medalsUpdated koth_dryfieldFixed the teleporter prison exploitFixed the broken geometry of the RED hut near the pointAttempt to fix a flying RED roof spotted from afarFixed the watercooler facing the wallImproved access to the balcony section to make jumping easierAdded many missing player clip
- Team Fortress 2 Update Releasedpor Valve en 14 de julio de 2026 a las 20:25
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:Fixed missing sound for Taunt: Circuit BreakerRenamed “Northern Nights” Summer 2026 Unusual effect to “Polar Prism”Updated the Floral Growth Unusual effect to fix orientation/position problemsUpdated the Bald SpotterAdjusted vertex normals and diffuse on headAdjusted normals and specular on head mirrorReduced mesh size slightly toward the front and back of the headFixed some facial flexesReduced texture size of lensUpdated the Surgical ShroudFixed vertex normal issue on coatAdjusted Phongfresnelranges on mirror to improve envmap effectReduced texture size of mirrorUpdated/Added some tournament medalsUpdated koth_dusker to globally improve lighting in outdoor areas for better team recognitionUpdated cp_premudaFixed conflicting files leading to crashesFixed several spawn room errorsAdjusted respawn-times to make capping easierAdjusted sound timings and volumeBrightened up dark spaces and tunnelsSmaller changes all around the map to improve game flowMiscellaneous visual and clipping bugs fixed
- Now Available on Steam – Angels Fall First, 10% off!por Valve en 11 de julio de 2026 a las 21:59
Angels Fall First is Now Available on Steam and is 10% off!*From commanding the battle standing on the bridge of your flagship all the way down to tactical infantry firefights – AFF brings together all the combat you ever loved in a rich science fiction setting. Boarding, pilotable capital ships, deep weapon customization and full Bot support included!*Offer ends July 18 at 10AM Pacific Time
- Team Fortress 2 Update Releasedpor Valve en 10 de julio de 2026 a las 19:00
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:Updated the Beachcomber’s Brim to fix an incorrect materialUpdated Taunt: The Circuit BreakerFixed incorrect team color on propFixed orphaned particlesUpdated the Inglorious PatriotAdjusted the normal map and refined the colorsImproved the weighting on the bottom pocketsUpdated the backpack iconUpdated pl_redwoodFixed various lighting issues Zipline dismount jump speed now ramps up from 1.1x base class speed to 1.8x Decreased delay before a player can dismount a zipline by jumping from 0.6s to 0.25sDecreased delay before a player can dismount a zipline by crouching from 0.3s to 0.1sFixed players who dismount a zipline in mid-air not receiving mini-crits from the Direct Hit and Reserve ShooterFixed the B.A.S.E. Jumper’s parachute deploying while using a ziplineUpdated koth_camp_saxtonVastly improved optimization. Further investigation is ongoing.Tweaked log-and-netting walls along the central shore for clearer definitionFixed several instances of minor prop clippingFixed players getting stuck on the wood-carved SaxtonsImproved clipping throughout
- Team Fortress 2 Update Releasedpor Valve en 8 de julio de 2026 a las 23:13
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:Updated the Beachcomber’s Brim to add a second style that was originally missedUpdated the Northern Nights, Umbral Lights, and Solar Singed Unusual effects to fix a naming conflictUpdated the Blissful Butterflies and Wispful Wings Unusual effects to fix visibility issuesUpdated the Hard Hearing to fix truncated style namesUpdated backpack image for the Pyro’s Overalls to fix the alpha channelUpdated the Sandwich Diner and Sideshow war paints to fix the alpha channelsUpdated the Team Union war paint to remove a few rogue pixels
- Team Fortress 2 Update Releasedpor Valve en 7 de julio de 2026 a las 17:18
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:Summer 2026!Featuring 6 new community maps: Dryfield, Camp Saxton, Shorelight, Redwood, Premuda, and MojaveAdded the Summer 2026 Cosmetic CaseContains 24 new community-contributed itemsHas a chance to give a taunt Unusualifier as a bonus itemAdded 4 new community-contributed taunts to the Mann Co. StoreTaunt: The Circuit BreakerTaunt: Buffoon’s BivouacTaunt: Faux-calizationTaunt: Friendly FireAdded 12 new community-created Unusual effects7 new effects for Unusual hats5 new effects for Unusual tauntsAdded the Summer 2026 War Paint CaseContains 10 new community-created War Paints that make-up the Summer 2026 CollectionHas a chance to give a taunt Unusualifier as a bonus itemAll cosmetic and taunt cases will grant Summer 2026 Unusual effects instead of their normal Unusual effects during the Summer event. This does not include crates.The Summer event runs through September 15th, 2026GeneralSecurity and stability improvementsFixed bad alpha channel for The Creature’s Grin, Rocket Operator, The Bountiful Bow, The Alternative Medicine Mann, and The Candyman’s Cap (community fix from Chickenman456)Fixed the “Neo Tokyo” warpaint on the BLU team not matching the RED team because the alpha channel was incorrect (community fix from Whurrhurr)Fixed bad alpha channel for the Pile of End of the Line Key Gifts’ backpack icon (community fix from Grampa Swood)Fixed Stat Clock model attaching incorrectly on dropped weapons (community fix from rabscootle)Fixed Stat Clock values always displaying ‘0’ on world models (community fix from rabscootle)Fixed intel carrier glow disappearing when Spy cloaks (community fix from shockpast)Fixed bad alpha channel for Voodoo Juju’s backpack icon (community fix from DiskIntegrity)Fixed Silver Botkiller Mk.I having cubemapping in the wrong area due to a VMT error (community fix from Whurrhurr)Fixed misspelling on cp_well’s BLU rocket clamp texture (community fix from DiskIntegrity)Fixed wrong paths in soundscript events for some taunts (community fix from robbilookatme)Fixed Spy control point response rules lines playing when disguised/invisible (community fix from Churkinator)Fixed weapon Unusual effects (community fix from Cipherlock and rune)Fixed particles being orphaned after deathFixed the Energy Orb Unusual effect desyncing from the weapon when the player moves too sharplyFixed effects flooding the screen when spectating a dead teammate in first person with an unusual weapon (community fix from RGBACatlord)Fixed missing coin effect for HOUWAR’s second style (community fix from DiskIntegrity)Fixed outdated description for the Splendid Screen (community fix from Grampa Swood)Trimmed delay at the start of the sound file for the Panic Attack’s shooting soundFixed the Engineer not being able to move for a few seconds after using Taunt: Cheers!Updated cp_powerhouse to fix collision problem with crates on final control pointsUpdated cp_fortezzaReworked interior of shack building next to Point ARebalanced ammo packs around Point AImproved visuals across the mapMade rotation for shortcut path shorterUpdated koth_blowoutPrevent sentry guns from being built inside a prop under the stairs in the maintenance roomVisual changes to improve clarity and consistency
- Team Fortress 2 Update Releasedpor Valve en 25 de mayo de 2026 a las 16:09
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:Fixed crash related to wearables leaking when weapons are dropped (community fix from Sean McGeehan)
- Team Fortress 2 Update Releasedpor Valve en 22 de mayo de 2026 a las 22:29
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:Fixed crash related to KeyValuesFixed Mk.II Botkiller eyes not glowing in the dark (community fix from Whurrhurr)Fixed Halloween spell attribute text being grayed out during full moons (community fix from FrozenDragon)Fixed attachments on dropped weapons having broken textures for certain war paints and skins (community fix from Piogre)Fixed automatic “Control Point Lost” lines not playing (community fix from robbilookatme)Fixed spacing issues for item descriptions (community fix from DiskIntegrity)Fixed many cases where Spy disguises were broken (community fix from Sean McGeehan)Fixed The Fancy Spellbook’s large backpack icon not matching the small versionUpdated VScript to allow set damage for force calc (community fix from doclic)Updated the Snow Merc to count as an assister in the death noticeUpdated the prop for Taunt: Dead Mann’s Drink to fix a problem with LODsUpdated the Die Regime-Panzerung to add a ‘No Bullets’ styleUpdated/Added some tournament medalsUpdated the Mann of the HourRestored missing rim maskMade shapekeys for a few problematic face flexesReplaced incorrect normal mapAltered hair mesh to ensure compatibility with Voodoo-Cursed Scout SoulUpdated backpack icon to represent above changesUpdated koth_demolitionFixed some lighting issues with the pipes next to the control pointReplaced some textures in the radio roomsAdded a clipbrush on the radio rooms to avoid players getting stuck when going in the air (thanks Big Wiggy)Reworked the nobuild on the crane platform to allow Engineers to build on the concrete area (thanks Uncle Dane)Fixed a leftover prop being inside a wallFixed a texture in the jumppad using the wrong cubemapMade the catwalk behind the office building a bit biggerAdded a clipbrush to the pipes on the furnace rooms so players can climb up to the barrelsUpdated plr_hacksaw and plr_hacksaw_eventRemoved attic balconies overlooking the capture zoneMoved a small pickup location into the atticFixed clipping errorsUpdated cp_process_finalFixed various collision issues across the mapMost of these involved changing existing collision from player_clip to bullet_block to prevent splash damage from getting caught on small pieces of level geometry Some of these involved closing off open areas where explosions could vanishSome of these involved making collision areas more clear by including new geometry to better indicate what would collide and what wouldn’tIncreased skybox height across the map to be consistent with other 5CP mapsChanged the small prop pipes at last to be nonsolid, but still block stickiesPlayers should be able to cleanly walk and jump along these pipes without getting stuckAdditionally, rockets and other explosions should collide cleanly through the pipes so they don’t block splash damageStickies will adhere to the pipes as expected, rather than clipping through and being hidden by the pipe modelChanged the level geometry around the large pipes on the ground near the last control point. They are now enclosed in glass and have a layer of bullet block so that collision is correct.Increased the height of numerous doors across the entire map. Players should be able to jump normally through the door without hitting their heads. Removed some rocks near the angled ramp at 2nd and replaced them with cratesAdded angled player clipping underneath some of the large awnings at middle to prevent players from getting stuck under the awnings Made exterior fences more consistent with the bounding of the levelChanged some metal textures to better match the mirrored symmetry of the levelAdded some additional detail behind the starting spawn roomCleaned up the displacements in the middle and second to better handle splash damage, and reduced the amount of grass poking through concreteReplaced some small pipes at the 2nd spire to make a more consistent platformMade many existing light props nonsolid to prevent movement issuesMost were already nonsolid, but this should make most props consistentUpdated cp_metalworksFixed various collision issues across the mapMost of these involved changing existing collision from player_clip to bullet_block to prevent splash damage from getting caught on small pieces of level geometryChanged the level geometry at last to have more consistent collisionWhile there are small gaps and holes in the windows/doors of the new bunker and the stack of wood/chickenwire, they are covered with bullet block to prevent collision issuesChanged the way shadows work on certain walls throughout the map to prevent shadows leaking throughRedesigned the second forward spawn for both teams. The spawn has now moved back and into a larger hut structure in the yard before the second control point. Increased the door size of the first forward spawnThe various small door brushes throughout the map have been turned into func_brushes and have had collision turned off so they don’t catch splashMade adjustments to the truck ramp at middle. The ramp is now a displacement, which should catch splash damage correctly and allow player to walk up to the wall cleanly. Changed the collision around the very tall light poles throughout the map. Players should no longer get caught on them while in midair (but they still can’t land on top of them). Fixed a section of displacement where players could get stuck in the groundSlight visual tweaks throughout the level
- Left 4 Dead – Updatepor Valve en 6 de mayo de 2026 a las 18:02
An update has been released for Left 4 Dead:- Fixed several exploits that could be used to crash servers or remote players.
- Team Fortress 2 Update Releasedpor Valve en 11 de marzo de 2026 a las 19:32
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:Fixed client crash related to material proxiesFixed Scout.NegativeVocalization04 sounds in Mann vs. Machine not playing because of a typo in the volume (community fix from That Hat Guy)Fixed The Spy-cicle not using its icicle lightwarp (community fix from BreavyTF2)Updated material for cp_coldfront to fix compression issueUpdated the prop for Taunt: Heartbreaker to fix a missing materialUpdated koth_demolitionFixed a player clip on the helipad allowing players to stand outside the playable area (thanks Midnite)Fixed some player clip pixel walks on some doorsFixed a blockbullets floating above BLU spawn (thanks True_Boredom)










