Etiqueta: compra
Steam Nuevos Lanzamientos
Todos los nuevos lanzamientos
https://store.steampowered.com/feeds/newreleases.xml
New On Steam New game, demo, and trailer releases on Steam
- Now Available on Steam – SCUMen 17 de junio de 2025 a las 14:55
SCUM is Now Available on Steam!Traverse punishing environments, looting, crafting and evading the constant threats to your life. The unprecedented levels of character customization and progression are your ultimate tools for survival.
- Now Available on Steam – Foundation, 25% off!en 31 de enero de 2025 a las 15:03
Foundation is Now Available on Steam and is 25% off!*Foundation is a grid-less, laidback medieval city-building game with a focus on organic development, monument construction and resource management.*Offer ends February 7 at 10AM Pacific Time
- Now Available on Steam – The Universimen 22 de enero de 2024 a las 18:01
The Universim is Now Available on Steam!Jump straight into managing your own planets as you guide a civilization through the ages. Build the ultimate empire in The Universim, a new breed of God Game in development by Crytivo.
- Now Available on Steam – Cowbots and Aliensen 24 de diciembre de 2023 a las 23:03
Cowbots and Aliens is Now Available on Steam!Cowbots and Aliens is a furious PvP Multiplayer VR brawl set in the Saloon-iverse! Free movement, laser precise gunplay, multiple competitive modes and a custom networked physics system that lets you use EVERYTHING as a weapon makes for an immensely satisfying VR ruckus!
- Now Available on Steam – Kodonen 10 de diciembre de 2023 a las 20:20
Kodon is Now Available on Steam!Kodon is a 3D sculpting software for VR and Desktop with an intuitive interface that allows even inexperienced users to create 3D models in a 3D space.
- Now Available on Steam – RAILGRADE, 25% off!en 13 de octubre de 2023 a las 07:00
RAILGRADE is Now Available on Steam and is 25% off!*RAILGRADE is a train 🚂 resource management game! Construct dense vertical railroads, build cities, construct vast factory 🏭 chains with train automation! Restore an off world colony’s economy all in the story driven campaign!*Offer ends October 20 at 10AM Pacific Time
- Now Available on Steam – Kynseed, 10% off!en 6 de diciembre de 2022 a las 15:00
Kynseed is Now Available on Steam and is 10% off!*A beautiful Life Sim Sandbox RPG. Raise a family, farm the land, run a business, cook, craft and build an everlasting legacy in a vast world filled with adventure, creativity and meaningful choices.*Offer ends December 13 at 10AM Pacific Time
- Now Available on Steam – Quake Championsen 18 de agosto de 2022 a las 16:09
Quake Champions is Now Available on Steam!Step into the Arena. Compete against players from around the world in this fast-paced shooter that combines the dark mythos of the original Quake with the skill-based competition of Quake III Arena. Become a Champion.
- Now Available on Steam – Good Company, 20% off!en 21 de junio de 2022 a las 13:02
Good Company is Now Available on Steam and is 20% off!*Good Company is an in-depth management sim about building a trail-blazing tech corporation. Assemble complex production lines, manage employee logistics, and sell high-quality products on the market to become the best company in the whole county!*Offer ends June 28 at 10AM Pacific Time
- Now Available on Steam – Raft, 15% off!en 20 de junio de 2022 a las 16:56
Raft is Now Available on Steam and is 15% off!*Raft throws you and your friends into an epic oceanic adventure! Alone or together, players battle to survive a perilous voyage across a vast sea! Gather debris, scavenge reefs and build your own floating home, but be wary of the man-eating sharks!*Offer ends June 27 at 10AM Pacific Time
Steam Noticias
todas las nocias nuevas en steam
https://store.steampowered.com/feeds/news.xml
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- Team Fortress 2 Update Releasedpor Valve en 25 de mayo de 2026 a las 16:09
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:Fixed crash related to wearables leaking when weapons are dropped (community fix from Sean McGeehan)
- Team Fortress 2 Update Releasedpor Valve en 22 de mayo de 2026 a las 22:29
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:Fixed crash related to KeyValuesFixed Mk.II Botkiller eyes not glowing in the dark (community fix from Whurrhurr)Fixed Halloween spell attribute text being grayed out during full moons (community fix from FrozenDragon)Fixed attachments on dropped weapons having broken textures for certain war paints and skins (community fix from Piogre)Fixed automatic “Control Point Lost” lines not playing (community fix from robbilookatme)Fixed spacing issues for item descriptions (community fix from DiskIntegrity)Fixed many cases where Spy disguises were broken (community fix from Sean McGeehan)Fixed The Fancy Spellbook’s large backpack icon not matching the small versionUpdated VScript to allow set damage for force calc (community fix from doclic)Updated the Snow Merc to count as an assister in the death noticeUpdated the prop for Taunt: Dead Mann’s Drink to fix a problem with LODsUpdated the Die Regime-Panzerung to add a ‘No Bullets’ styleUpdated/Added some tournament medalsUpdated the Mann of the HourRestored missing rim maskMade shapekeys for a few problematic face flexesReplaced incorrect normal mapAltered hair mesh to ensure compatibility with Voodoo-Cursed Scout SoulUpdated backpack icon to represent above changesUpdated koth_demolitionFixed some lighting issues with the pipes next to the control pointReplaced some textures in the radio roomsAdded a clipbrush on the radio rooms to avoid players getting stuck when going in the air (thanks Big Wiggy)Reworked the nobuild on the crane platform to allow Engineers to build on the concrete area (thanks Uncle Dane)Fixed a leftover prop being inside a wallFixed a texture in the jumppad using the wrong cubemapMade the catwalk behind the office building a bit biggerAdded a clipbrush to the pipes on the furnace rooms so players can climb up to the barrelsUpdated plr_hacksaw and plr_hacksaw_eventRemoved attic balconies overlooking the capture zoneMoved a small pickup location into the atticFixed clipping errorsUpdated cp_process_finalFixed various collision issues across the mapMost of these involved changing existing collision from player_clip to bullet_block to prevent splash damage from getting caught on small pieces of level geometry Some of these involved closing off open areas where explosions could vanishSome of these involved making collision areas more clear by including new geometry to better indicate what would collide and what wouldn’tIncreased skybox height across the map to be consistent with other 5CP mapsChanged the small prop pipes at last to be nonsolid, but still block stickiesPlayers should be able to cleanly walk and jump along these pipes without getting stuckAdditionally, rockets and other explosions should collide cleanly through the pipes so they don’t block splash damageStickies will adhere to the pipes as expected, rather than clipping through and being hidden by the pipe modelChanged the level geometry around the large pipes on the ground near the last control point. They are now enclosed in glass and have a layer of bullet block so that collision is correct.Increased the height of numerous doors across the entire map. Players should be able to jump normally through the door without hitting their heads. Removed some rocks near the angled ramp at 2nd and replaced them with cratesAdded angled player clipping underneath some of the large awnings at middle to prevent players from getting stuck under the awnings Made exterior fences more consistent with the bounding of the levelChanged some metal textures to better match the mirrored symmetry of the levelAdded some additional detail behind the starting spawn roomCleaned up the displacements in the middle and second to better handle splash damage, and reduced the amount of grass poking through concreteReplaced some small pipes at the 2nd spire to make a more consistent platformMade many existing light props nonsolid to prevent movement issuesMost were already nonsolid, but this should make most props consistentUpdated cp_metalworksFixed various collision issues across the mapMost of these involved changing existing collision from player_clip to bullet_block to prevent splash damage from getting caught on small pieces of level geometryChanged the level geometry at last to have more consistent collisionWhile there are small gaps and holes in the windows/doors of the new bunker and the stack of wood/chickenwire, they are covered with bullet block to prevent collision issuesChanged the way shadows work on certain walls throughout the map to prevent shadows leaking throughRedesigned the second forward spawn for both teams. The spawn has now moved back and into a larger hut structure in the yard before the second control point. Increased the door size of the first forward spawnThe various small door brushes throughout the map have been turned into func_brushes and have had collision turned off so they don’t catch splashMade adjustments to the truck ramp at middle. The ramp is now a displacement, which should catch splash damage correctly and allow player to walk up to the wall cleanly. Changed the collision around the very tall light poles throughout the map. Players should no longer get caught on them while in midair (but they still can’t land on top of them). Fixed a section of displacement where players could get stuck in the groundSlight visual tweaks throughout the level
- Left 4 Dead – Updatepor Valve en 6 de mayo de 2026 a las 18:02
An update has been released for Left 4 Dead:- Fixed several exploits that could be used to crash servers or remote players.
- Team Fortress 2 Update Releasedpor Valve en 11 de marzo de 2026 a las 19:32
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:Fixed client crash related to material proxiesFixed Scout.NegativeVocalization04 sounds in Mann vs. Machine not playing because of a typo in the volume (community fix from That Hat Guy)Fixed The Spy-cicle not using its icicle lightwarp (community fix from BreavyTF2)Updated material for cp_coldfront to fix compression issueUpdated the prop for Taunt: Heartbreaker to fix a missing materialUpdated koth_demolitionFixed a player clip on the helipad allowing players to stand outside the playable area (thanks Midnite)Fixed some player clip pixel walks on some doorsFixed a blockbullets floating above BLU spawn (thanks True_Boredom)
- Team Fortress 2 Update Releasedpor Valve en 6 de marzo de 2026 a las 18:03
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:Fixed an issue where players could impersonate TF2 system messages by exploiting color control codesFixed a bug where certain custom maps would not load assets correctly on LinuxFixed some crashes relating to singleplayer TF2 SDK modsFixed a memory leak on long running servers related to dynamic modelsFixed client crash related to invalid D3D texture flagFixed hearing teleporter spin sound when carried (community fix from Brandon Little)Fixed objects sometimes using the incorrect activity when being placed (community fix from Brandon Little)Improved Medi Gun heal target selection to prioritize teammate directly under crosshair when teammates are close together (community fix from wget)Improved targetid selection to replicate Medi Gun heal target selection (community fix from wget)Added missing Steam Controller inputs for loadout menus (community fix from Ashetf2)Fixed 3D HUD using the incorrect animations while holding the PASS Time ball (community fix from gidi30)Fixed network state changes for player condition vars (community fix from ficool2)Fixed sentry rockets not sending the object_deflected game event when deflected (community fix from The Fatcat)Fixed Stat Clocks not drawing correctly in UI using playermodelpanel (community fix from rabscootle)Fixed flipped initial pitch/yaw on thirdperson switch (community fix from ficool2)Fixed Short Circuit projectile offset ignoring cl_flipviewmodels (community fix from birchish)Fixed Dragon’s Fury fireballs having incorrect projectile path (community fix from wget)Fixed for mismatched cl_flipviewmodels values between client and server (community fix from birchish)Fixed cloak and rage meters being mispredicted (community fix from ficool2)Fixed prediction issues with Spy watches and cloak (community fix from ficool2)Fixed Casual doors player list sometimes using wrong size (community fix from nemmy)Fixed missing alpha mask for generator_01 (community fix from BreavyTF2)Fixed BuildingRescueLevel proxy overwriting TextureScroll on Rescue Ranger oscilloscope (community fix from Voids29)Fixed Botkiller team color bugs (community fix from DiskIntegrity)Fixed Scout.NegativeVocalization04 sound not playing because of a typo in the volumeRenamed sd_marshlands to htf_marshlands (hold the flag) to accurately describe its game modeUpdated the Festivizer model for The Overdose to fix a problem with the LODsUpdated the Mann of the Hour to make the hair blend better with the hat and Scout’s skinUpdated/Added some tournament medalsUpdated The Bare Necessities to fix not moving correctly while tauntingUpdated the rigging for The Headliner to fix the pocket and tie stretching during some taunts and default posesUpdated alpha channel for Hydro water texture to remove inconsistenciesUpdated the Case of the BluesUpdated rigging to fix intense stretching during taunt posesUpdated materials to look less flatUpdated the taunt prop for Taunt: HeartbreakerUpdated the materials to add ambient occlusionUpdated the phong and rim lighting to show albedo tintUpdated the materials to add more depthUpdated the model to fix missing facesUpdated the model to fix stretching on lower LODsUpdated pl_frontier_final to fix invisible func_detail water near BLU spawn (community fix from ObsoleteGuy)Updated cp_frostwatch to fix first point death pit being survivable with ÜberCharges on Stage 1Updated cp_manor_event to fix invisible func_detail water near BLU spawn (community fix from ObsoleteGuy)Updated koth_demolitionUpdated map lighting to make it more like a sunset, as well as giving it a more golden colorReplaced the models used for the capture point lights with a different one which has better collision and illuminationReworked the capture point platform to give it a stronger designReworked all the catwalks to give them a more stylized lookReworked the lighting in all the furnace rooms to make them less dark and have a more neutral lookReverted a previous change to the capture point team change steam whistleRemoved all ambient_generics near the furnaces and fire pipeReworked the soundscapes to make them more efficient and work properlyReworked the control room of the crane to give it a better designReworked some ropes from the crane to give them a better lookFixed some props fading out incorrectlyFixed ships in the 3d skybox casting shadowsFixed cubemaps missing on parts of the mapFixed reflective surfaces not having a cubemap attached to themAdded a 128×128 cubemap on the control point so it is more reflective (thanks Zythe)Improved water cubemapsRestructured the spawn platform so players spawn looking at the shortcut, and don’t need to pull a U-turn to exit spawn (thanks Lizard of Oz)Improved the visuals on the spawn platform to fit the previous changeFixed a blockbullets allowing players to stand on the exterior side of the helipads (thanks Yazoo)
- Team Fortress 2 Update Releasedpor Valve en 23 de diciembre de 2025 a las 23:57
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:Updated the Team Recognition Unusual effect to fix a console warningUpdated The Fists of Steel to use the RED team version for the backpack imageUpdated backpack images for Festivized versions of The Killing Gloves of Boxing, The Gloves of Running Urgently, The Apoco-Fists, and The Fists of SteelUpdated 2koth_abbey to fix the Engineer being able to build in the respawn room raftersUpdated cppl_gavleSignificant optimization pass, especially around the first pointFixed a large number of small visual issuesFixed some clipping issues/ bugs around the mapUpdated pd_nutcrackerFixed out of bound exploit at BLU spawnAdjusted clipping outside of RED spawnFixed misaligned fence prop in BLU loungeAdded nobuild to middle route on both sidesRemoved steps from Pipe rooms and adjusted clippingMinor detailing and clipping adjustmentsFixed Nutcracker voice being cut off at start of round
- Team Fortress 2 Update Releasedpor Valve en 16 de diciembre de 2025 a las 00:10
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:Added smoke effect to the Scrooge McCrocketFixed prediction error when crouch jumping (community fix from ficool2)Updated the Snow Dome Unusual effect to decrease brightness and opacity of the glass and floor texturesUpdated the Festive Fleece to fix LOD issuesUpdated the Puncher’s Polar Puffer to fix some skinning issuesUpdated The Conscientious Objector to fix missing material parameters (community fix from Lindon)Updated koth_winter_ridge to fix a collision error with projectiles on the dead tree at midUpdated 2koth_abbeyFixed small gaps in doorways outside of spawnUpdated tall crates to add nobuild triggers and make it more obvious they cannot be stood onUpdated clipping in the riverFixed Snipers wearing the Razorback being immune to freezing
- Team Fortress 2 Update Releasedpor Valve en 11 de diciembre de 2025 a las 23:38
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:Fixed minor z-fighting issue with the Wrap Assassin FestivizerFixed the Taunt: The Critical Fail ending at the incorrect time for the MedicUpdated the Hard Carry Unusual effect to fix detachment issues when using the “adjust unusual” sliderUpdated the Scorching Sensation and Burning Sensation Unusual effects to improve visibility in bright areasUpdated the Team Recognition Unusual effect to fix a problem with the parent-child particle systemUpdated the Frostfire, Spectrum Inferno, and Chromatic Blaze Unusual effects to fix issues with the trail and brightnessUpdated the Cryogenic Unusual effect to fix obscuring parts of the charactersUpdated the Air Head to fix a problem with mipmappingUpdated 2koth_abbeyFixed broken cliff displacementsSwapped expensive water for cheap water to improve FPSVarious fixes and improvementsUpdated plr_matterhornFixed hole in spawn barrier (thanks Ctena!)Fixed a desync issue with lifts (thanks Skin King!)Disabled team swap on new roundClipping improvementsBread optimization
- Team Fortress 2 Update Releasedpor Valve en 9 de diciembre de 2025 a las 19:52
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:Happy Smissmas 2025!All players who play TF2 during the event will receive a Stuffed Stocking as a gift! Stockings contain goodies for good little Mercenaries.Featuring 6 new community maps: Nutcracker, Sidewinder, Abbey, Winter Ridge, Matterhorn, and Gavle (pronounced yeah-vleh)Added the Winter 2025 Cosmetic CaseContains 23 new community-contributed itemsThe Festivizer can be found as a bonus drop when opening the caseAdded 3 new community-contributed taunts to the Mann Co. StoreTaunt: The Critical FailTaunt: Dead Mann’s DrinkTaunt: ChairholderAdded 20 new community-created Unusual effects11 new effects for Unusual hats9 new effects for Unusual tauntsAdded lots of weapons to the list that can be Festivized (community-created changes!)Added community-created Smissmas material for the beach ballAll cosmetic and taunt cases will grant Smissmas 2025 Unusual effects instead of their normal Unusual effects during the event. This does not include crates.Mann Co. Store winter sale!Smissmas runs through January 7th, 2026GeneralAdded ‘No Bullets’ style for The Gift BringerFixed The Accursed Apparition hiding the Scout’s headphonesUpdated the Sizzling Aroma and Toxic Aroma Unusual effects to fix problems with DirectX80Updated the Backbiter’s Billycock backpack icon to reflect RED team versionUpdated the El Gigante’s Gunbelt to fix a problem with the LODsUpdated the Seamann’s Stubble to fix an issue with the materialsUpdated/Added some tournament medalsUpdated cp_cowerhouseUpdated some custom props with further optimizationsAdded playerclip “ladder” to both trucks’ rear bed to make climbing more consistent/predictableUpdated ctf_doublecross_eventFixed out of bounds bug (Thanks Dr.TwentyTwo!)Fixed a few minor visual glitchesUpdated cp_gravelpit_snowyAdded a screenshake effect to the laser gun finaleAdjusted holiday events to reduce edict countFixed model panels not encoding pose parameter values (community fix from copperpixel)Fixed Halloween spell projectiles not adjusting to flipped view models (community fix from copperpixel)Network player’s handedness preference to spectators (community fix from copperpixel)Fixed Ullapool Caber explosions not counting as melee kills and ignoring damage/radius attributes (community fix from Bitl)Fixed disposable sentries playing denial sound for useful wrench hits (community fix from AJMickey)Fixed Armageddon Pyro taunt not properly cleaning up all particle systems (community fix from Churkinator)Fixed logo spinner from breaking after prolonged rotation (community fix from Horiuchi)Fixed Minigun not spinning, or spinning very slowly, outside of first-person (community fix from wget)Fixed broken view model after switching from the Medi Gun while healing someone (community fix from Vlad)Allow server admins to change powerup mode convars without forcing cheats to be enabled (community fix from Pieter Bijl)Replaced bitwise or operator in CHealthAmmoKit (community fix from CosminPerRam)Fixed MoveableSubPanel showing in Sentry targetID panel while dead (community fix from Horiuchi)Fixed tracer rounds from rifles not being affected by cl_flipviewmodels (community fix from birchish)Fixed Pyrovision nullifying other voice pitch attributes (community fix from LizardOfOz)Fixed being able to throw the Gas Passer through walls (community fix from Bakugo)Fixed IncrementAmmo removing ammo if m_iClip1 was already at Max capacity (community fix from kingofings)Added TF-specific search path tags to TF mod gameinfo (community fix from Thomas Kain)Fixed view punch not being interpolated (community fix from ficool2)Fixed disguise_on_backstab not functioning for stab targets that become ghosts (community fix from FlaminSarge)Fixed chat input using chat_party instead of chat_say_party (community fix from gaelcoral)Fixed overlapping footstep sound when in the third person view (community fix from TheNotoriousFrogposter)Ensure no buffer overflows when sscanf to char buffer (community fix from Dmitry Tsarevich)Fixed players sometimes getting stuck in team unassigned when joining a server (community fix from Bakugo)Fixed sentry gun not performing rocket fire animation when Wrangler controlled (community fix from Horiuchi)Allow impulse 101 on The Ullapool Caber (community fix from alvei)Fixed disguise kit resetting multiple times in high ping situations (community fix from nosoop)Fixed Detonator jumps not being considered self-dmg jumps (community fix from mastercoms)Fixed Detonator making world-detonation sound when attempting to fire underwater (community fix from FlaminSarge)Removed knockback-attribute-specific animation overrides for CTFScattergun (community fix from FlaminSarge)Fixed net_graph not rounding interp to nearest tick (community fix from treacherousfiend)Fixed broken class select animation for The Soda Popper (community fix from Piogre)Fixed $envmap parameter using the wrong mask for The Solemn Vow (community fix from Churkinator)Fixed barbell prop not using phong (community fix from Churkinator)Fixed the Kill-a-Watt and Terror-Watt Unusual effects sometimes stretching (community fix from Ronald_D_D)Fixed Disco Beat Down Unusual effect growing in size when viewed from large distances (community fix from Ron Friedman)Fixed MatchMakingTooltip label using the wrong alignment setting (community fix from Squid-Eevee)Fixed training mode HIT! material alpha channel (community fix from DiskIntegrity)Fixed Bear Necessities not using its normal map (community fix from Churkinator)Fixed prediction errors with modified player gravity (community fix from ficool2)Fixed render box of tf_flame_manager using wrong vectors (community fix from by Hamn)Updated the Energy Orb Unusual effect (community fix from Cipherlock)Fixed particles being orphaned Fixed Medi Gun view model using the third-person particles
- Team Fortress 2 Update Releasedpor Valve en 30 de octubre de 2025 a las 23:55
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:Reverted recent Thermal Thruster change
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G2A.COM Limited (comúnmente referido como G2A) es un marketplace digital global especializado en productos gaming.
Sus oficinas centrales tienen sede en Hong Kong, pero dispone de oficinas en varios países incluyendo Polonia, Países Bajos y China.
El sitio afirma tener más de 12 millones de clientes, 260.000 vendedores, 50.000 productos digitales y 700 empleados en total.
El producto principal ofrecido en G2A son las claves de activación de juegos digitales para plataformas como Steam, Origin y Xbox.
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